I love the concept though it's too challenging for me! I guess you must either have a good memory or just draw the map with a pencil, or discover by dodging and highlighting everything but you lose everything if you die. The enemy presence is scary
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Thats what I was worried about. I don't want to nerf the difficulty, because it feels less scary when you have more control over a situation, but at the same time I want the game to be accessible. Thanks for checking out the game, if you have any suggestions on how to balance the game difficulty and scariness feel free to suggest! Assuming you aren't someone I know irl, it really means a lot that someone found and played my game (not that it would be less meaningful if you are someone I know, just I asked people to play and if I didn't ask you that means you choose to without anyone prompting you to), and I really appreciate you playing AND giving feedback!
Not someone you know, I just randomly came accross, the picture catched my eye. ^^
Hmm, ideas... When you die, even if you would start back with the map you discovered, there will still be more unknown area to discover, and discovering is still dangerous. I already find how to handle the monster by turning around a rectangle at the start anyway, but you don't go further when you do that. Exploring is still what you have to do and is still dangerous
Eventually, to put some pressure on what you control, the map you would keep after dying would slowly fade, that way you can't just die and retry to show slowly bit by bit the map. Like, let's say a white wall you have discovered three death ago will finally disappear?
It's just an idea, maybe it won't work. ^^" Sorry for my english.
Also I see you got a 1 star rating. I think it deserve more rating so I will put a 5 star to balance. I feel work and passion in this little game. :)
Edit: another idea while I was closing the tab, what about a light checkpoint? Not that you respawn a it like traditional checkpoint, but just some kind of landmark in the dark void. It would also add some feeling of progress maybe.
Thanks so much for the advice and the stars!
"Hmm, ideas... When you die, even if you would start back with the map you discovered, there will still be more unknown area to discover, and discovering is still dangerous. I already find how to handle the monster by turning around a rectangle at the start anyway, but you don't go further when you do that. Exploring is still what you have to do and is still dangerous
Eventually, to put some pressure on what you control, the map you would keep after dying would slowly fade, that way you can't just die and retry to show slowly bit by bit the map. Like, let's say a white wall you have discovered three death ago will finally disappear?"
Just to clarify, are you saying that the map from a previous run stays on the next one, but it disappears after some time, or it disappears after you die again, or in two deaths from then?
"another idea while I was closing the tab, what about a light checkpoint? Not that you respawn at it like traditional checkpoint, but just some kind of landmark in the dark void. It would also add some feeling of progress maybe."
Would you mind elaborating? Does the checkpoint save the map? Does it make you respawn there?
SPOILER: If you got far enough, you may have found a glowing object, except it isn't always in the same spot...
Just to clarify, are you saying that the map from a previous run stays on the next one
Yes, that's the idea.
but it disappears after some time, or it disappears after you die again, or in two deaths from then?
And that's an optional idea on the previous one in case you're afraid it would become too easy and under control.
Would you mind elaborating? Does the checkpoint save the map? Does it make you respawn there?
No, the second idea is just to keep a permanent landmark to help the player locate himself and memorise the area. I was thinking of a light you activate when touching. It's may be just four colored pixels that does nothing more, but then the player could remember "ok that is that area", like a sign to tidy what you see into what you memorize.But they are just ideas you can modify as you want. There is many paths to choose according to what you want your game to be ;)