The party fled in an escape pod!
The game is amazing, I had a ton of fun playing. Golden egg goose as the villain was an hilarious twist.
It looks cool and consistent.
The tunes are super nice, this kind of wacky music is ambitious as it could have easily ended annoying but here it never does which is great.
The first person part controls perfectly, I like the instant movement. I like that you've got some hidden doors, I never checked if you get some money there or simply nothing but it's fine either way.
The reproduction of the dungeon map into battlefields is perfect and translates into different battefields layouts through the game which is great.
Navigating (moving, 90° turning, Zooming/Unzooming) through the battlefield view is super pleasant.
The combat system is great. I typically like choosing between attacking twice or aiming and attacking. The miss side on some dice is cool. The lethality of the system feels right on point and then so does the duration of the fights.
I absolutely love the money management part in this game, it's an excellent resource management aspect. Choosing what to make is super fun, choosing what to equip is super fun. Big bonus point for cursed items (I got some cursed mask), now that's something which adds to the cool factor of a game for me. And it's relevant the right way, as you try to understand the system your characters enter the battlefield much stronger than when you had no idea of what you were doing in the beginning. Your choices of equipment matter and translate in real differences in power, it's great. As an example during one of the first battles my fighter was super weak with only one poor sword in one hand and nothing in the other, he couldn't make any damage, then he got well prepared for the next battle, that was cool.
The difficulty is pretty much perfect for me in the context and is one of the reasons why I enjoyed the game so much. That's one thing I've appreciated about each of your games, I love that you manage to take the time to tune the difficulty so it's satisfying to advance through the game, games which are overly easy are not fun to me.
Opponents moving through hidden doors during battles is cool.
I've noticed that the AI of the enemies looking for their opponents in your game is a bit better than in my game although it's not perfect either. By the way even if they don't always manage to reach the party at least they try and I like that, I really like that all the enemies play from the start, one thing I hate in tactical games is when some enemies far away are waiting for some trigger to start to move.
Not sure if the enemy speed option does anything but their speed is pretty much as I want it to be anyway so it doesn't matter.
My main caveat would be that I don't know if there's a way to evaluate the lines of sight of your characters before selecting actions. If there's none then I don't like that, if there's one then that's on me.
Besides I don't love the entire UI. It's mostly intuitive, I missed a few parts at first (spending the points when validating a hit) but that's because they're plenty of things so it's fine, it's probably even part of some tutorial and I didn't apprehend it. Besides all the item management part is good and finally selecting and targetting characters with the mouse is good. Now the one thing I dislike is precisely clicking on all the tiny buttons. I'm undecided about whether the game take more clicks than it could, as it bothered me in the beginning and I took a note but then not anymore as it went so this aspect might be fine all things considered.
Overall this is an awesome entry.