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Great game. However I felt like some assets were in a different style, when compared to the player, but overall great game design. Also the level design was awesome, i loved that you left the player alone in a room with something they needed to learn, instead of just text telling them what to do, wich wouldn't work beacuse of the wildcard.

Nice to hear the level design worked out! I know there's some other ways to solve the first few levels, mainly because guards aren't 2 or 3 blocks tall, but it seemed to have worked out for most people regardless (except for the elevator). None of us are experienced level designers so we always have a hard time doing interesting things with mechanics once they're introduced, which is why most levels are purely introductory.