Great game. However I felt like some assets were in a different style, when compared to the player, but overall great game design. Also the level design was awesome, i loved that you left the player alone in a room with something they needed to learn, instead of just text telling them what to do, wich wouldn't work beacuse of the wildcard.
Viewing post in Project: VOID jam comments
Nice to hear the level design worked out! I know there's some other ways to solve the first few levels, mainly because guards aren't 2 or 3 blocks tall, but it seemed to have worked out for most people regardless (except for the elevator). None of us are experienced level designers so we always have a hard time doing interesting things with mechanics once they're introduced, which is why most levels are purely introductory.