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(+3)

For sure, I underestimated how much work writing all the events would be, and thus the final result is lacking in a lot of areas (especially the last third). 

Charisma (and stat rolls in general) are most present during the first half (I think the last one being at the mountaineer) but they are very subtle and not properly communicated, so I don't blame you for not noticing it. Though it's not just stats, you could probably look at every mechanic and say "that could've been elaborated on", which is unfortunate.

what i want to ask is - will there be updates made to the game? there's no need for a "second part" unlike others may think, as getting to the april fowl is the logical conclusion to the story, and is a good scope, too. 

there could be different ways to progress the story, for sure. the morsel quest is a clear opportunity for an "evil but easy", or "good but hard" route: you could simply let it rip like usual and be responsible for corrupting the village, or disarm the spores in some way and get holy water (or if the church is damn freaky too, then holy gas) to cleanse the shroom patch and get the morsel without the embarrassment.

(+1)

Probably not, this was after all an experiment, I don't usually do games of this nature. Maaaybe at some point I could spend a weekend or two expanding upon a few of the branches, but I'm already in the midst of another project, so it's very unlikely.