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(+2)(-2)

good for a week's work, but i have a few gripes:

- 5 animal fart scenes... woah. can we not? especially the immediate close-up of the bear's anus when you investigate it jump-scared me.

- stat related interactions are confusing since there's no indicator on whether the action was unlocked or maybe failed because of a stat.

- charisma literally does nothing since you can do everything you might consider a charisma move with zero charisma (hug shroom, become a fart porridge eating degenerate, kiss the nerd girl).

- i understand that finesse has only 1 interaction (fingering the bear into farting WTF...), but luck could probably have more than 2, which are essentially just a go back option (scratching the bear's butt), and an automatic choice pick (library). an idea i can come up with during 3:45AM is, you become lucky to witness npcs fart accidentally with a gut instinct to wait for a bit / just stumbling on them doing it, since there's no accidental farts apart from the main character's.

- inns can be made cooler. the starting inn is decent, i guess, since you fart in the room's specific bathtub, nowhere else, and there's an implication that the cheese fowl meal was farted on, which, come on, everyone wants to see a hot mouse woman eat cheese and fart on your cooked chicken meal. missed opportunityyyyy... and the most expensive meal making you toot would have been cute. and yeah, the stew was cool too. call me crazy, but i like healthy farts. 

the inn near the mountain is actual fire, tho! no complaints about the garnish, and the dessert. (i admit i overpaid the 15$ price multiple times tho to hear her fart with annoyance lol i thought it was bubblier)

now, the robot inn... no farts at all, frrrr?? nevermind the fact that you have to pay luxury prices for a room that heals shattered bones that you can't get (even as a 0 stat loser), but you also have to pay a great price for a beet/beef stew that does nothing too. being able to rip on the bed (on the pillow would be AWESOME) or after the stew would be nice.

(+3)

For sure, I underestimated how much work writing all the events would be, and thus the final result is lacking in a lot of areas (especially the last third). 

Charisma (and stat rolls in general) are most present during the first half (I think the last one being at the mountaineer) but they are very subtle and not properly communicated, so I don't blame you for not noticing it. Though it's not just stats, you could probably look at every mechanic and say "that could've been elaborated on", which is unfortunate.

what i want to ask is - will there be updates made to the game? there's no need for a "second part" unlike others may think, as getting to the april fowl is the logical conclusion to the story, and is a good scope, too. 

there could be different ways to progress the story, for sure. the morsel quest is a clear opportunity for an "evil but easy", or "good but hard" route: you could simply let it rip like usual and be responsible for corrupting the village, or disarm the spores in some way and get holy water (or if the church is damn freaky too, then holy gas) to cleanse the shroom patch and get the morsel without the embarrassment.

(+1)

Probably not, this was after all an experiment, I don't usually do games of this nature. Maaaybe at some point I could spend a weekend or two expanding upon a few of the branches, but I'm already in the midst of another project, so it's very unlikely.