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Oh man, I finally got around to booting this up with my XBox controller just in time for the new demo. Holy Hades, this is great. You did so much to give this the feel of a multi-day puzzle RPG. You have the stiff, committed jumping controls that were challenging, but not so much of the pixel-perfect platforming. It’s a fair game, it doesn’t feel like you are trying to pad the runtime.

I don’t know if you did this intentionally or not, but when you are moving up/down on stairs, you have this kind of – illusion of depth. I have seen this called Wobble3D where you take a scene and flicker between two images taken in stereo.

If you did this on purpose, I would love you to take this further.