Unfortunately, this game suffers from a lack of clarity across the experience. I don't know what the action cards are toggling between, it's hard to tell if the green/red arrows are indicating success or failure, and the card columns, while doing a lot of informational heavy lifting, still suffer from a lack of foundational information.
It seems like we switch off twice between punching and blocking. The green seems to indicate being a lighter action while the blue indicates a forced/heavy action.
Green arrows move into the two cards while the red arrow moves into the solo card. After thinking about it, it seems to me that red arrows indicate that the action you got was not what you commanded, but green arrows indicate that you did. But the enemy is on the right, so the red arrow into the solo column could be that the action beat the enemy's action.
This seemed like a cool concept to me, but I can't figure out what's happening. I am sorry.