ok i know it seems like all I'm doing is complaining but i swear i think its a pretty good mod but... a few more minor errors for the seedbed compatible
When you class change to or from brood mother it doesn't auto refresh the goals. So say an elite swaps to novice mage the goals remain elite and un-changed.
When filtering equipment your weapons don't show up under a brood mother class, they're completely hidden. THOUGH this may not be your fault and may just be mod incompatibility. I had pictures but itch wouldn't let me post them
The hormone control explanation is missing the outfit/underwear indicator.
force birth move from keystone is adding 2 parasite enemies per use.
Passed this these are not coding errors just design suggestions i suppose? I don't know how much thought you've put into balancing and such though.
The other weapon changes how the class is played which is very unique. Given your options though i think tentacle caress is really lacking. If you wanted to give it say remove out of breath token it would be very use-able. As for the player move service did you mean to give it cleanse? I would think it would give the opposite and give estrus instead. Possibly add parasite growth scaling to the heal.
muscle parasite is imho way too strong. At 85% bonus physical damage is already fantastically broken. +11 speed alone is also fantastically broken. Adding them into one item slot is probably insane.
Finally, after playing with it for a while, the parasite set bonus is actually a pretty big downside. 99% of the time there is no space on the enemy side, so its a scaling chance to add incubate token which is generally a negative thing. Even if there was space adding 2 additional parasite enemies isn't positive either.
The keystone basically does the same thing as well, except it allows the 3 moves. Meaning unless you actually have one of the two scaling parasites, all you get is a +15 to parasite growth and randomly a critical token at the cost of taking a scaling damage debuff throughout the dungeon.
A suggestion could be you could put the remove afterglow_parasite portion of hormone control over to the keystone. That way at least after you swap off of broodmother class it doesn't feel like you're doomed to 10 afterglow and infinite incubate tokens. Afterglow can be be positive but there's a limit on how much extra damage you can take.
Again just some thoughts, thanks for updating so quickly and for the mod!