New update out now! V1.4 Significant changes, especially to the later class perks. Check out the devlog on the project page for more information.
unholyprefix
Creator of
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It's okay, I've made many such a post on others' games/mods and I know how it feels like I'm complaining/acting entitled to free content. I'm at least conscious enough of that feeling to not take these personally.
Please bear in mind, I don't use the seedbed mod and only made the 'compatible' version based off of a fix someone else made to their local files. The only difference is the name for the parasite set bonus group.
-- bugs --
I don't immediately know how to solve the class change goals bug, but I'll look into the main files a bit and see if I can find something I'm doing wrong/not doing at all.
Could you elaborate on the missing outfit/underwear indicator? I'm not sure what is being referred to. I'm using IF:covers which concerns whether both boobs and crotch are covered (at the same time) if I'm interpreting it correctly.
It creates two parasite enemies without incubate tokens? Interesting.
-- balance --
I haven't truly considered balance as I wanted more to get the mod out there, 'cause if I didn't I might not have released it at all. I looked at the moves and stats for warrior, cleric, and paladin for quick references, but once I got some of the info in, I started doing my own thing.
The whole consentacle thing is from a class idea I had that I ended up mostly scrapping since, again, I wanted to get something out sooner than later.
I'll note tentacle caress as lacking, but I did intend it to grant cleanse as I wanted it to be more 'granting relief' like a heal. Estrus seemed like it would be more of a soft penalty than a boon.
I think it should be obvious that muscle parasite is the STR version of brain parasite, but I'm not sure what it would add in place of draining DEX. Brain Parasite drains INT for magDMG and WIS for healDMG. STR obviously correlates to phyDMG, but DEX? I guess I could boost the reflex save, and that would be less potent. healing received maybe? Could also just have the gear give the flat +1 and have the token just give phyDMG, but that seems less than what brain parasite does. The thing about brain parasite's bonuses is that they aren't usually actively useful at the same time. Dodge chance also seems like it could be kinda insane. 1 or 2% / token? 10~20% dodge chance?
The incubate token thing was largely just because it was thematic. I could make my own version that's more of a buff maybe? Stuff to think about.
The capstone does seem like it would need a rework to function well outside of the class (which I suppose is the purpose of a permanent cross-class perk).
I appreciate the explanations for your opinions.
Lots of stuff needs some amount of reworking/balancing. BUT, I am happy with what I've made in the 2-3 hours per day I have to work on this. Considering I got all of this together in under a week (from when I started it to release date), I think it came out pretty good.
The next update may take a couple days more to come out as I put more of the thought-work into this instead of the programming/drawing work.
https://unholyprefix.itch.io/more-parasites-mod
Mod includes some new parasite gear, a parasite class called the broodmother, some changes to base game parasites, the condom consumable, and some parasites (no enemy type, yet).
That is entirely true and fair.
And yet, you felt you needed to make a video showing the path to complete it and upload it as an update in the devlog, right? It seemed, to me, like it was because a number of people were having trouble. Ultimately, someone is going to have trouble with even the simplest of things, but I figure this indicates an issue that can be solved pretty easily without having to have outside resources like youtube videos and such. Afterall, aren't watching Leaf and watching this video fundamentally the same? (I say this knowing I might make an ass of myself 'cause I still haven't watched Leaf do it, lol.)
When I got to this point, I felt like I wanted to know how to get to the goal before I tried because I usually get a lot more frustrated under a timer (even if it is only perceived), so I went to try to figure it out before racing Leaf. Maybe other people felt the same way? Maybe they felt like they didn't want to risk losing the race? Maybe they thought something entirely different. idk. Players do weird things for weird reasons you can't always anticipate.
I figure the best you can do is give a variety of 'hints' while trying to minimize things that might come off as 'hand-holding'. Like being able to copy paste with ctrl+v or the right click menu, you could watch Leaf do it or you could figure it out first.
To reiterate, the problems I had were seeing where I was supposed to land and the specific order of dash-jump -> dash -> jump instead of dash-jump -> jump -> dash which is what I had been doing.
I don't intend to be rude with these observations and suggestions. Sorry if this comes off as such, I simply would like to see this game be as good as it can be.
I think a large part of the difficulty for this jumping puzzle/race is about not being able to figure out where to go. This could probably be solved pretty easily with some environmental clues and more careful usage of color/contrast. Adding a few carboard panels in jump spots on blank areas like the roofs or even wooden ramps.
Especially for the final jump onto the tower, I think putting some higher contrast scaffolding in the spot you can land at would work. I've drawn in some here:

You can actually make it from here pretty easily if you stand on the railing.

I wasn't actually aware of the significant difference in the order of jumping and dashing, which is another reason I had trouble, but I think the path finding issues are an easier to solve level design issue.
Sorry if this comes across as mean, but I think this game has really good potential. It just needs some polish.
As a side note, I feel like the game is pretty blurry on my setup. Any idea why that might be? Playing 1920x1080 on fullscreen with AA on and CRT off, but the blurriness still feels like a lot.

