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Care(taking)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Writing | #1 | 4.600 | 4.600 |
| Emotional Response from Player | #2 | 4.400 | 4.400 |
| Conveyal of Emotion | #2 | 4.600 | 4.600 |
| Technical Quality of Gameplay | #3 | 3.800 | 3.800 |
| Art and visuals | #5 | 4.200 | 4.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
excellent work. thank you for making the movement speed quick. I do think it was occasionally hard to see where the next grave to visit was, but it was easy to wander around with the quick movement speed. I liked the little individual stories, and I think it was excellent that you forced me to judge which ones to release or condemn. great work.
I really liked this one! The writing is really good and I love the open world building, it gives the universe the same kind of bleak and mysterious vibe as the dark souls games to me. I think the game looks great and the audio builds a nice atmosphere. It's the solid bones for something much bigger, I'd love to see it expanded with a proper ending (I just got soul that I couldn't make judgement on, I don't know if thats a bug or not?) and some consequences to your choices.
Oh, yes, that's definitely a bug... hmmm...
It should reach an ending every time, but I've heard of rare cases where it does not. Sorry about that!
LOVED IT! The backstory was well written, as well as the dialogue. I would love to see this story expanded in some way
Thank you so much! I have some ideas to do so in the future ^^
the writing is so good, i'll definitely be replaying this soon~ the art was great and invoked a true sense of imminent doom
Thank you so much!