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Our Monsoon Balcony's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Art and visuals | #2 | 4.600 | 4.600 |
| Technical Quality of Gameplay | #2 | 4.200 | 4.200 |
| Writing | #3 | 3.800 | 3.800 |
| Emotional Response from Player | #4 | 3.600 | 3.600 |
| Conveyal of Emotion | #8 | 3.800 | 3.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I just finished it. I really like the overall vibe of the game. Very mysterious and almost otherworldly, but still familiar. The puzzle gameplay was fun and I wanted to keep going to experience more of the story. You probably had a lot more to show and tell, but due to time constraints this is all but a demo. All in all, great job. Great vibes, great feels, interesting gameplay. Thank you for creating this. Keep up the good work <3
Thank you so much for playing! I’m really glad you enjoyed the vibe and gameplay. You’re right, the game is indeed short, I intentionally designed it as a short narrative experience, focusing on creating a compact, emotional story. Due to the time constraints of the game jam, I couldn’t expand it further, but I do have plans for a sequel where the story will continue. Thanks again for your kind words and support! I hope you’ll be there for the next chapter! 💙
I enjoyed what I played of this! the audio and visuals were very nice, and the little puzzles along the way were fun. I definitely got a feeling of longing. I did give up when confronted with the enemy that does 3 damage - I felt like I had to memorize the pattern and that got a little bit frustrating for me because there was no indicator that it would attack (if it attacked every x amount of turns or did something before it attacked so I could know, it would be nice, but I just had to remember how far I got the last time), and I'm sure there's more nice things in the game past it. I hope to come back when I have more time to finish it. great job!
Thank you so much for playing and for sharing your experience!
I’m really happy you enjoyed the atmosphere and puzzles. And I truly appreciate your feedback about the combat—it’s very helpful.
For the battle, I intentionally designed it so players would have to observe and learn the pattern through trial and error, as part of uncertainty and growth. But I completely understand it can be frustrating without clearer indicators.
After the jam is over, I’m planning to polish and improve the battle system based on feedback like yours.
Thank you again, and I hope you’ll come back to finish the story when you have the time! 🌸
The art is on point, really nice job and especially love the scene in the theater. Love some of the character motifs like the dress. I don't think it was super clear that you could see items in your inventory and the trial and some of the ideas could be take further I think such as the red light green light.
Thank you so much for playing! I’m glad you enjoyed the art and the theater scene, it’s one of my favorite moments too. And thank you for the feedback, I really appreciate it. I’ll definitely consider applying your suggestions in the sequel or future projects.
Thanks again for playing and sharing your thoughts! It means a lot! 💙
i cried a bit, 10/10 ! loved how it is cozy x devastating, i would happily play more of this!
Thank you so much for playing! I’m so glad to hear that the game resonated with you. I wanted to create a blend of cozy and emotional moments, and it’s amazing to know it had that effect. I’d love for you to experience more of the story, and I’m already working on a sequel, hopefully, it’ll bring more of those same feelings 💙