If you ever do a new patch, can you remove redundant text?
example:
text 1 "please take a seat at the table"
change of scene, then text 2 "*we took a seat at the table*" <- this text is 100% redundant.
text 3 "thanks for taking a seat at the table" <- this text is 500% redundant.
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also i experienced quite the amount of decorative items having "z-buffer fighing" meaning two surfaces in exactly the same coordinates and their textures are fighting over which one is going to render infront of the other - causing flickering.
i could not determine the exact cause of this, but i suspect that the items infact exist on the same location twice.