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(1 edit)

If you ever do a new patch, can you remove redundant text?
example:
text 1 "please take a seat at the table"

change of scene, then text 2 "*we took a seat at the table*" <- this text is 100% redundant.

text 3 "thanks for taking a seat at the table" <- this text is 500% redundant.
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also i experienced quite the amount of decorative items having "z-buffer fighing" meaning two surfaces in exactly the same coordinates and their textures are fighting over which one is going to render infront of the other - causing flickering.

i could not determine the exact cause of this, but i suspect that the items infact exist on the same location twice.

(1 edit)

also interacting with the four-legged robot (between Juna's and Malia's home) only resulted in some dialogue and a quest entry "NULL" that is completely invalid.

(+1)

I am sorry, but i have my hands full with the development of "bound in desire".
And furthermore, i see this game as finished. And these are really minor things and not game breaking xD
(altough.. yes i get it, kind of annoying)

absolutely understanding. i'm looking forward to replaying AATOFL and playing Bound Desires.