Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

I have to say, I'm definitely enjoying the game so far, but some definite feedback needed (though I see you've commented below saying you're having a major overhaul already, following the release).

Some points that I feel need addressing:

1. When resting, provide an "until healed" option, or, if using the slider, have the character portraits show above the rest window indicating how much health/mana will be recovered by the current selection for each character (I'd suggest showing in green how much of the relevant bar is filled up).

2. Basic item stats need to be clearer, i.e. what does the bottom right number represent exactly? I quickly figured out the top left number was a level requirement, but the other number is completely opaque; also, things like weapon damage, I can see the changes that a weapon makes to your stats but what makes one weapon better than another in more obvious terms?

3. Character stats: don't hide the ultimate benefit in a pop-up, it's OK to put the description of what the stat does and certain bonuses in one, but things like armour and magic armour having a damage reduction percentage should be in clear view.

4. When the move command is selected, show the default attack radius around the cursor so that you can ensure you're moving within range of an enemy, at the moment you're having to guess whether you've moved quite far enough. Might want to consider having enemies become highlighted as they fall into the range to ensure they definitely are attackable after the move.

BUG REPORT!

Just discovered a bug with "A Brother's Love" quest, I saved outside the room unlocked the door and entered, ready to face the beast.

Just as combat was about to begin I selected an action and discovered I wasn't quite within range, see #4 above, I hit escape to cancel and accidentally tapped the key twice, bringing up the  pause menu. The cursor was positioned below the menu and, without really thinking, clicked in Exit rather than Resume which took me out of the game to the start page. When I reloaded my save from just outside the room, the lock on the door is no longer highlighted and is unclickable; when I approach the door I get a message about the key vibrating in my pocket, but nothing else happens.

I quit out and closed the game completely, in case it was a temporary memory/buffer error, but after reloading the game the situation still exists. Seems I'm blocked from completing that sidequest now.

Hey YenRug, thank you for the extensive feedback. I'll get back with an answer on every item as I go through them. 

For now, regarding the bug - would be awesome if you could hop in our DISCORD so we can talk and maybe get a save-file. It would be of great help to us figuring out what went wrong and prevent this kind of errors in the future - it's clearly related to the persistence of certain elements in our Save-System and it's important to fix it quick.

Thank you, will return with answers on the other items.