It’s been a while since I’d checked out how this was going and the answer is: Still good, it seems =3
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Had a good time with all the new content. Really excited about the idea of building up Greenwood and then moving against the Earl later on =)
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Other users mentioned but maybe some better in-game signposting and/or guidance requiring content progression could be welcome. I ended up never getting Az’ea’s 4th scene even though it’s listed in game so presumably it exists. She had all stats basically maxed or at least nearly maxed and her room was fully upgraded so at that point I just kinda gave up
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The notices for the Chapel and the Lab imply there’s already some content for Beth and Delia but that doesn’t seem to be the case, as indicated by the content tracker so it’s a bit unclear. There’s even one afternoon event that requires you to have progressed Beth’s quest
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Gameplay wise things progress pretty slow at first and later, mostly because you run out of content, there’s nowhere to go. Additionally, getting additional villeins is pretty tricky so at times I was just covered in gold but didn’t really have any way of spending it, which was a bit frustrating
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Conveniently, ritual seems to be clearing out much more of the portal energy than I’d expect from the displayed numbers. You get shown 3 and 6, and then it’s being cleared about 15 points at a time
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While the date graphic is nice and useful, it does linger for an amount of time that ends up being annoying
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And, finally, I did run into a couple of technical issues (Linux build). There’s a minor inconvenience where the message box for the events seems to not scale to the full height it could on the whole banner graphic. Very minor polish thing
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More annoyingly, sometimes menus will overlap and reasonably often, sprites won’t clear or show in the right side of the screen during conversations.
Menu overlapping seemed to be particularly common with the dungeon menu not going away. What I’m guessing is that this is a timing issue with the fading in and out of things. Sometimes you misclick a room and while it’s fading in you want to “oopsie, no” and back out. But it could be that the fading animation blocks the removal action from being performed if it is still in progress, so that menu never gets cleared. If this really what’s happening, it shouldn’t be too annoying to track down. It was never a permanent issue, though at one time I did quit to menu and reload to clear it. No idea if the conversation problem has the same root.
Teething and balancing issues really just standard for an in-progress project but, as I mentioned, there’s nothing particularly egregious and even at this stage, things already look great and are quite fun to play through. Can’t wait for what’s coming up next