Hey! Thomas here: programmer, writer, and game designer.
This is an incredible job, there’s not much to criticize. The art style is really strong, the core loop is solid, the feedback is great, and the rush moments are genuinely fun. Even the difficulty is well balanced. I assume you’re planning to continue development beyond this demo, and honestly, the level of polish already here is insane. Really impressive work, good job!!
Now, just a few personal observations from my experience playing:
It felt a bit strange when some enemies (like the chicken one) hit me while moving near me, but not actually in my direction. I got hit several times without understanding how or why. A bit more visual clarity on their attack behavior would go a long way.
As for the ingredients, the color design is clever, and I liked how the visual state of each item communicated information. It’s smart that the colors aren’t tied to how you should cook the ingredient, since that ties into the core conflict. However, I found myself misclicking quite often, not because of the mechanic itself, but because the names were really similar and the icons weren’t always distinct enough. Personally, I would have adjusted the naming slightly to help distinguish each ingredient more clearly.
Also, for the final stage of the game, you might consider removing the ingredient names altogether and just using clear icons. That would shift the difficulty away from recognizing the right label, and instead toward memorizing the recipes and cook the right thing in the right moment, which feels more in line with the escalating chaos of the game.
That said, this is a fantastic project. Can’t wait to see how it evolves!