Lots of issues with this so far. Only made it to the end of night one and already too frustrated to try longer.
First, the story has holes in it. During the conversation with Kan, he states he heard about the loss of the student funding program. How? The main character read it in a letter he had LITERALLY just received. Unless Kan has telepathy, he wouldn't have known. Also, in the same conversation, the main character asks if Kan ordered a camera. It is a stupid question considering he just read the long-ass letter that states the camera was a gift, as well as the website that also stated the camera was part of the program. He knows full well Kan had nothing to do with the camera's presence.
Secondly, the mini games. Not very easy or fun on a laptop that has no external mouse on it. The fly is impossible. Hiding doesn't work because the on-screen arrow pointing down does nothing when clicked and neither of the up or down buttons on the left help either as they seem useless, and navigating the tiny square maze is hit or miss. Game definitely needs a tutorial for each minigame and some timing fixes (where I slap with the fly swatter has a huge delay before the slap actually happens, making the fly impossible unless I got lucky enough to guess where it would be. Also, it makes no sense. I'd be slapping her body even if I got it. that would wake her 100%, whereas a fly landing on her or buzzing in real life would probably not wake her at all. If the main character opening that squeaky-ass door didn't wake her, sure as hell a fly's buzzing wouldn't. If moving her blanket and arms didn't wake her, a fly landing on her wouldn't. The fly is an illogical obstacle.)
Also, not sure if there is anything on the bottom of the screen under the down arrow because the game's frame/ border is missing down there due to what appears to be improper scaling for the default screen size with no way to configure the game's border.
Edit: Gave the game a second try to check the hide button and see if I was wrong... the night began with the minigame for moving the arm before I could do anything. IE: the slide bar gauge at the top of the screen was waiting for me to time the pause (which also is massively off-timed from when I press 'stop' and when it actually does) before I could even opt to move the blanket to even see her arms.
I like the concept of the somnophile thing, but I just can't stomach any of these controls as they are now, sorry.