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Yes, exactly, to manage multiple weapons, helmets, and armor pieces, I’d definitely need to work with the different body parts on separate layers. What worries me a bit is that less experienced developers might get lost in the “sea” of PNG files and struggle to animate the characters correctly. I’ll definitely run some tests with the helmet!

As for the Sci-Fi set, the ability to freely rotate weapons really solves a lot of issues, so I totally understand your prioritization! I’d probably limit 4- or 8-direction movement to those robots without movable weapons, since they’re naturally more restricted in top-down combat.

The issue with the fantasy knight’s sword is kind of inevitable — it takes a bit of creativity to make it look believable within the environment.

I’ve never used Game Maker myself; I usually work with GDevelop, but I’d love to give it a try at some point, just out of curiosity!

It’s great to see how active you are in game development , best of luck with all your projects! I hope to see them posted here someday.
Thanks again for the great chat!
(I'm working on a sci-fi set for the humans, imagining it as an operations center.

Thanks for the suggestion!)

Yes.  With the fantasy knight’s sword, it just would mean, for me, making hallways wider to accommodate character movement that takes up more room.

At one point I hope to post images, game play, etc for the shooter I am working on, but do not plan to show anything publicly until I get more things nailed down.  At the moment I am “bouncing” around a lot on numerous game projects.

The game I worked on for 13 months, spending a good portion on just learning Game Maker, I have planned as a Metrovania-like side-scroller game but realize I could have 2 years ahead of me to nail down the story, level designs, item placement, level unlocks, boss battles, etc.   As my first Game Maker game, and as a lone developer, I may be “bitting off more than I should chew”.

So right now my idea is to still do my Metrovamia-like game, but put it on hold to do a stream-lined version (just a shooter with level progression that does not rely one backtracking.  And that is where your Sci Fi assets come into play.

I was also itching to get a top-down engine done, and that is what I am currently heads down on.  Once  done, I am hoping to combine it with my side-scroller engine. 

I was also talking with my brother about a game we had worked on together on the Amiga, which unfortunately was never  finished as the Amiga gaming scene “died” around the time I had the game engine done with one of four levels fully complete, but at least 3/4 of the graphics completed.  I realize there still is an Amiga community, but do not think I would return to it with a finished game.  But I would love to complete it in Game Maker.   It was initially written in Blitz Basic on the Amiga, then rewritten again in Xcode on the Mac but canned when multiple platforms/resolutions was more than I could handle as  an inexperienced game developer.  So a rewrite in Game Maker would be my third pass at the game.  But with the experience I have in Game Maker now, I am confident the game could be completed far quicker than my first two attempts.

There are too many game projects I want to do.  Too many irons in the fire.  But I will try real hard to focus on the pruned down Sci Fi shooter for now.

I will definitely keep an eye out for your operations/human pack or whatever you decide to release next.  

Thanks for the chat too.


All the best.