Yes, exactly, to manage multiple weapons, helmets, and armor pieces, I’d definitely need to work with the different body parts on separate layers. What worries me a bit is that less experienced developers might get lost in the “sea” of PNG files and struggle to animate the characters correctly. I’ll definitely run some tests with the helmet!
As for the Sci-Fi set, the ability to freely rotate weapons really solves a lot of issues, so I totally understand your prioritization! I’d probably limit 4- or 8-direction movement to those robots without movable weapons, since they’re naturally more restricted in top-down combat.
The issue with the fantasy knight’s sword is kind of inevitable — it takes a bit of creativity to make it look believable within the environment.
I’ve never used Game Maker myself; I usually work with GDevelop, but I’d love to give it a try at some point, just out of curiosity!
It’s great to see how active you are in game development , best of luck with all your projects! I hope to see them posted here someday.
Thanks again for the great chat!
(I'm working on a sci-fi set for the humans, imagining it as an operations center.
Thanks for the suggestion!)