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(+1)

Thank you so much! Yeah, I couldn't figure out that annoying bug in time. I tried a few things to fix it, but then I had to prioritize other things to fit the schedule. Supposedly the AI player should not "forget" about balls with low x velocity regardless of the direction, but there must be something overwriting that. I also wanted to snap the ball to a fixed number of possible directions removing the more "vertical" ones, but again it went to the backlog. There's also an issue with the AI player chasing the balls from behind: the actor tries to position itself in front of the ball, but there is no pathfinding, so chasing from behind ends up in them being stunned multiple times! :D

Thanks for reporting the bug and for taking the time to give this game a chance to entertain you.

Cheers

(+1)

The game was so fun, that the bug was really no problem at all! Cheers