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(+1)

Great presentation with some damn good art, set pieces and events that were pretty cool. My only issues is some of the puzzles were kind of obnoxious, and the fact that you can almost immediately lock yourself into an ending where none of the puzzles matter unless you do them in a specific order is kind of a let down.  I feel like the game could've been a lot more linear than it was. But I'll be damned if I didn't like looking at it. Great pixel art some of the best I've seen. Which is super cool knowing that it was done in  such a short time. 

(+2)

Thanks for the review! I was planning to make a much longer progress, and provided more than 1 solution for most monster puzzles to make the game funnier. So players still have a lot to do even after they get knocked out at the very beginning.

However, I miscalculated my working efficiency. So just like you said, since the first level makes 80% content for the jam version, it's much wiser to make it a linear game. I'll tweak this part on the next upload, prabably by May 6 to improve the experience!