Thanks. Out of curiosity how difficult did you find the puzzles? I didn't have time to have others playtest it.
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I think the difficulty is fine, the shooter on the other hand feels slow when firing the bullets, but my only experience with shooters is competitive ones.
At the first door outside, I'm not sure if it's intentional, but when you take the laser out of the room, it ends up too high for a cube in the sand, or at least that was the most obvious thing. So I had to use an enemy body to give the cube height and manage to open the door haha
There is a little bit of sand inside the building that I always put the cube on that angled it down a bit. I did this every time apparently and only noticed the issue when I did a final playthrough just before submitting. That is probably one of the biggest errors and I completely missed it until right before the deadline when I didn't have time to fix it.
If anyone runs into this issue I apologize and the best I can do right now is suggest you use the sand inside the small building to angle the laser down a bit.
I thought that was part of the puzzle, I was able to use the sand bank as well. It seems I got stuck in the first task of killing the robot as apparently it was dead and alive and nothing else happened. I've seem that with one of the other robots further in the map. In general, great idea end implementation.
I do apologize about the robot being both dead and alive. I honestly don't know why that happened. I only ever had it happen once in my own playtesting and it never happened again so I assumed whatever I did at the time fixed the issue, but I guess not. Its a very rare bug that I haven't been able to replicate since, but I'll try to find a fix for it and update the game after the game jam voting ends.