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Very nice visuals and well done on the controls. My biggest gripe is it's so open and hard to know where to look. I would love to see a minimap to help that!

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Hey thank you for playing and for the feedback! Much appreciated! Its the sort of game that takes a some exploring. Half of the objectives can be completed at the giant Crystals. There are a few different paths to take that are speedrun friendly. Seek out Auri down in the spore valley for helpful hints. There are also hints on my Itch page. Can you be the first one to find Maxx? I hope so!

Seriously, thanks for playing!

those giant crystals pack a punch tho xD. I hope to get back to explore more after I’ve reviewed all of the other games :)

Roll/Dodge is your friend with the crystals. They each operate slightly different with their lasers. Good luck!!

I tried to roll but it seemed like I was getting hit anyway. Perhaps I wasn’t though. How big is the windows of iframes?

if you count on a beat you can Dodge every time. It's about timing it right. The bottom 2 are on the same beat. The upper one has a faster rhythm and only shoots you when it has line of sight, but knows you're there. 

so roll as soon as the audio cue hits? I think I was trying to roll right before it. Regardless I will try again once I get through the other games :)

Yep start your count after the first laser hits you. Then time a roll right before you grab each chest. 3 chests are with the Crystals and 1 is off around the corner somewhere. Once you get the timing down the Crystals get a lot easier. Thank you for playing!

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Alright I've rated all the games so I've come back to this one and I'm pausing to rage comment so sorry about that haha. I may be missing something but right now my feedback is I think you should have spent a little more time working on the platforming than  the map because there's a ton to explore but the platforming is super unforgiving and/or there aren't alternative routes (that I can find) to get high up. I have spent 30 minutes just trying to jump on this one elevator from another elevator (that are right next to each other) because the double jump is suppppper finicky and just doesn't work sometimes. Any tips?


EDIT: I made it and it was the elevator to get to the chest that was not by any crystals. Also that reminds me about the crystals. I not understand the rolling, but because the laser follows you no matter what it is a little confusing. I think having it shoot at a place where you are standing would be better, and if you roll out of the way you can see it hit behind you or whatever.

Worse than that, because that's not a huge deal is that you cannot dodge while flying, and you can't tell their range, so you just get wrecked when you're trying to explore and glide around (also when you're just running around and think you're out of range). I think that a solution to all of my laser problems would be a charge up sound instead of it instantly hitting you so you knew if you were entering its range.

It totally needs more platforming. and design as a whole. It was planned but I missed nearly 5 days during the jam so was not able to squeeze everything in. You can make it to the 3rd level by taking the back windzone, right under where you spawn in, at the bottom in the spore valley. It will launch you so far up that you can glide to the 3rd level.  You might even be able to take the rear smoke plume to the 3rd, or at least to a platform leading to the 3rd. Use your glider to drop in on your position after a double jump or wall run. Funny enough the lasers use to stop where they hit you and I changed it so they would track you. Issue is I didnt cut the beam duration down so the beam actually stays on the player longer after the damage happens. When rolling use the audio of the beam to set your timing. If you don't want to take the platforms to the corner chest, you can actually triple jump from the 3rd level where the upper crystal is and glide there. So there are multiple ways to get up there and find things.

I posted a strategy video on my Itch page where I do the crystals in 1 go, dodging almost every laser beam on ground. It's a challenging  game, but I think once you get the timing down it gets way easier.  Really like the feedback!