Yep start your count after the first laser hits you. Then time a roll right before you grab each chest. 3 chests are with the Crystals and 1 is off around the corner somewhere. Once you get the timing down the Crystals get a lot easier. Thank you for playing!
Viewing post in Unmute - A World Without A Voice jam comments
Alright I've rated all the games so I've come back to this one and I'm pausing to rage comment so sorry about that haha. I may be missing something but right now my feedback is I think you should have spent a little more time working on the platforming than the map because there's a ton to explore but the platforming is super unforgiving and/or there aren't alternative routes (that I can find) to get high up. I have spent 30 minutes just trying to jump on this one elevator from another elevator (that are right next to each other) because the double jump is suppppper finicky and just doesn't work sometimes. Any tips?
EDIT: I made it and it was the elevator to get to the chest that was not by any crystals. Also that reminds me about the crystals. I not understand the rolling, but because the laser follows you no matter what it is a little confusing. I think having it shoot at a place where you are standing would be better, and if you roll out of the way you can see it hit behind you or whatever.
Worse than that, because that's not a huge deal is that you cannot dodge while flying, and you can't tell their range, so you just get wrecked when you're trying to explore and glide around (also when you're just running around and think you're out of range). I think that a solution to all of my laser problems would be a charge up sound instead of it instantly hitting you so you knew if you were entering its range.
It totally needs more platforming. and design as a whole. It was planned but I missed nearly 5 days during the jam so was not able to squeeze everything in. You can make it to the 3rd level by taking the back windzone, right under where you spawn in, at the bottom in the spore valley. It will launch you so far up that you can glide to the 3rd level. You might even be able to take the rear smoke plume to the 3rd, or at least to a platform leading to the 3rd. Use your glider to drop in on your position after a double jump or wall run. Funny enough the lasers use to stop where they hit you and I changed it so they would track you. Issue is I didnt cut the beam duration down so the beam actually stays on the player longer after the damage happens. When rolling use the audio of the beam to set your timing. If you don't want to take the platforms to the corner chest, you can actually triple jump from the 3rd level where the upper crystal is and glide there. So there are multiple ways to get up there and find things.
I posted a strategy video on my Itch page where I do the crystals in 1 go, dodging almost every laser beam on ground. It's a challenging game, but I think once you get the timing down it gets way easier. Really like the feedback!
ha Oh man! So i'll just throw it out here. If you don't step into the light and you leave the palace, the flight pickup is right outside by he checkpoint. I guess I didn't want players obtaining it during the main gameplay because then they could just bypass everything, get the chests quickly and get a low completion time. What I SHOULD have done was let the sphere grant them the power of flight after the win. Im glad you were able to beat it! Even if it was difficult by design or from being flawed. You were close to finding Maxx! He was near the palace.
Oh I found Maxx (you can see it's filled in in the above screenshot). I just needed the flight and was searching for it before I beat the game because I was afraid what happened would happen lol. A few bugs other than the climbing glitch:
- Below the palace to the left you can exit the world (missing collider). I almost got to the top of one of the mountains! But I took random fall damage and instantly died lol.
- From inside the "Pawty Room" you can jump through the ceiling and walk on top of it and access out of bounds areas.
- I have no idea how to open the palace. I got the key but couldn't open the doors. But the pillar to the right of the main door has no collider so you can just walk through it lmao which is what I did.
I spent almost 2 hours total in your game which is about 5 times longer than any other single game, so while I do have criticism, it obviously was a big success. Great job!
Thanks for pushing through it! Even if was torture at times. So when you grab the key it spawns a paver to walk over on the bridge. That unlocks the palace. Maybe it was overlooked? No matter what I did I couldnt stop the player from clipping through the Pawty lounge. So i made it that it despawns if the player leaves the lounge. So when you jump off the top it will despawn. I'm currently making needed changes that will address much of your criticism which is valid, and some other key areas. That is a great part of these jams is getting all the info from different people. You can even learn things that you didnt know about your game, and I think thats fantastic!
Thank you for playing!!
yep, that’s why I’m throwing all this feedback at you lol. I also remembered one other thing. When climbing, if you hit E to let go and then glide, you cannot grab anything else until you touch ground. I had this happen a couple times which was frustrating because I would have to restart my climb from scratch which took a while. Dunno if that was intended

