set_class,broodmother
parasite_growth,50
WHEN:combat_start
IF:parasite_min_phase,100
IF:free_enemy_space
crest,crest_of_curiosity,5
force_move_chance,20,birth_parasite,6
tokens,afterglow_parasite
ELSE:
tokens,incubate
ENDIF
ENDIF
ELIF:has_no_parasite
IF:chance,10
add_random_parasite
crest,crest_of_curiosity,5
ENDIF
for example i guess.
Also for the passive that grows parasite on kill and moves that grow you can use
"grow_parasite_with_modifier,5"
This keeps the growth buffs and debuffs. IE a parasite thats meant to grow very slowly will retain the slow growth and vice versa. Also keeps conditions for growth active.
Reason being is it opens up design space. Since parasites already grow at start of combat, no need for another If/when. This also opens up the possibility if you want to have say a parasite that grows off milk tokens or the like. Doing it this way wont arbitrarily grow it. Just my 2 cents! Also for compatibility for seedbed pack.
In addition, I'm still getting a free turn at the start of my turn with a critical token, but i haven't looked into why.
Otherwise great mod!