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Hey, thanks for the review. Glad you enjoyed the game even if it is a bit simplistic and very janky. Making the game was a bit of an experiment and I pretty much was learning the engine as I went. Same goes for the coding too. Basically the first attempt for a 3D game for me.

The models are a bit goofy yeah. They actually look quite a bit more weird outside the game, but the low resolution and lack of lighting somewhat hides the fact. And the dragon from Shrek was an inspiration yeah. The final boss is basically the dragon from the movie.

The NSFW animations are a little simple in variety and pacing too, due to not having a whole lot of time to plan and animate them all (it was a game jam game) so I kind of just hastily put together something and hoped it didn't break too much in the end. Happy to hear they did the job though.

When it comes to difficulty the game should never throw more than 3 enemies at you at once, though it is possible to end up pulling more than that if you skip encounters. I didn't really design the dungeon in a way where moments like that aren't impossible. Like you read in one of the pedestal thingies: I'm no level designer and was just trying to put something together before the time was up for the jam. :D

I haven't given up on making games. I've just been refining my coding and designing new things, trying out different ideas, but I'm progressing quite slowly. Currently I'm working on something a bit similar to this game here. More refined, less awful to play etc. a more proper game, but I've no guarantees it'll ever get to a point where I can actually present any of it here. 

I guess we'll see.