First of all I enjoyed this game very much, even tho I couldn't yet finish it. It's too difficult (Blue Drakes are too difficult and annoying) for me, and after what felt like an hour of gameplay I died because of having like 5 enemies at once? But still I haven't had such an amazing time with any nsfw game yet I feel. It was just so different from everything else.
I love how coherent this whole experience was. You wanted to make this ancient type of rpg and you succeeded. Gameplay was annoying and janky which was awesome. I can't recall if you said through the orbs wheter this gameplay was supposed to feel nicer or if it was what you wanted, but I felt like it really was a game from that era.
Visuals were also on point. You left a message on one of the orbs that you didn't like how the textures turned out, how you can't design a map etc. But what you created still managed to sell that feel of a 90s rpg. Low res terrain, that weird (lovely) water texture, fantasy pedestals to add something interesting to otherwise plain dungeon. All that worked perfectly with each other.
And of course Drakes themselves. When I died for the first time I gasped at how hot the animation was. I have a thing for scalies and these animations that you made were insanely hot. Both animation and models. That dommy, brutal feel of intercourse with them was something else. Just these thick scalie bodies moving with every gesture, man.. I like how basic, yet full of detail their models were, you have created a very interesting contrast with it. Their heads look a bit goofy tho, reminds me of the dragon from Shrek, was that your inspiration?
I would love to say much more, but writing game reviews is NOT my strong side. I love this game, I will try to finish it, and I really really hope that you won't stop making games, because you have a talent. If I could I would even pay you some money as a form of support. Thank you for this game <3
Hey, thanks for the review. Glad you enjoyed the game even if it is a bit simplistic and very janky. Making the game was a bit of an experiment and I pretty much was learning the engine as I went. Same goes for the coding too. Basically the first attempt for a 3D game for me.
The models are a bit goofy yeah. They actually look quite a bit more weird outside the game, but the low resolution and lack of lighting somewhat hides the fact. And the dragon from Shrek was an inspiration yeah. The final boss is basically the dragon from the movie.
The NSFW animations are a little simple in variety and pacing too, due to not having a whole lot of time to plan and animate them all (it was a game jam game) so I kind of just hastily put together something and hoped it didn't break too much in the end. Happy to hear they did the job though.
When it comes to difficulty the game should never throw more than 3 enemies at you at once, though it is possible to end up pulling more than that if you skip encounters. I didn't really design the dungeon in a way where moments like that aren't impossible. Like you read in one of the pedestal thingies: I'm no level designer and was just trying to put something together before the time was up for the jam. :D
I haven't given up on making games. I've just been refining my coding and designing new things, trying out different ideas, but I'm progressing quite slowly. Currently I'm working on something a bit similar to this game here. More refined, less awful to play etc. a more proper game, but I've no guarantees it'll ever get to a point where I can actually present any of it here.
I guess we'll see.