Hello there. A third party is joining the conversation. ;-)
I can agree with damalon, various seemingly important choices feels to be superficial or with minimal effect. My personal option is, that this isn't something bad but a perfect example of "illusion of choice", something necessary in game development, also in Triple-A-Games. So maybe with that in mind, we can all agree and appreciate what we get here for free. Made by someone within hundredths of hours of free time.
And I think damalon made clear, he likes the game in general and this is just his personal quirk, where he dislike this "illusion of choice" stuff and he is aware about this personal preference. So NoGlory, don't be disheartened about it, you can be proud of what you created.
Finally, a suggestion or my thought about this topic: Some other AVNs offer a "story mode" option, where all choices are made automatically. This might be easy to implement, as you just need to define a default choice everywhere, choosen if the "story mode" is active or displaying the selection as it is now if in "normal mode". I think this is something people like damalon would like, and you would be able to implement.
So for, thats my 2 cent. Have a nice day guys!