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(1 edit) (+2)

Hey, i love your work, one thing for me, reading through it for the first time, Sometimes you write "Cost" sometimes you write "Silver" and in the table still use gp and cp, I would just put "Cost" everywhere and put cp,sp,gp behind ecery cost instead of putting just numbers and assuming a baseline of sp. 

Other than that, i really really like your game and am kinda jealous of some things you came up with ;P


Edit after reading through everything: It says that int controlls casting spells, but at no point during spell crafting  or use do you need int, you craft using dex and that's it. I guess learning new spells with a mind save kinda counts for it but i found it very confusing (because learning a spells doesn't mean casting it) . The spell section also doesnt actually tell you that you know no spells if you do not take the witchcraft ability. 

I think the fact that you call using a crafted magic item "casting" is confusing because I was expecting there to be a small amount of actual spells somewhere (as in, that didn't need to be crafted beforehand)

Also, scrolls, how long do the curses last, cuz some don't have a duration (jewelry curses for example) and also, do you need to roll anything to use a scroll? The item sections says you can transcribe them, does that mean you can have them all in a spellbook and sell the scroll afterwards? 

Sorry for being so annoying  btw x)

(1 edit) (+1)

That is a good point on magic. There used to be a Casting roll, but I didn't like it much so I tossed it. Reading through it again though, I think it should swap crafting to +INT. I may make it +DEX or +INT, whichever is higher. Thanks for pointing that out. 

Sorry, but all magic is crafted. Low fantasy setting. However, it does often require runes, ritual phrases, or actions. They don't just happen.

Curses last kind of whatever you feel is appropriate. I had just been rolling on the potions table for duration.

I had considered the transcribing so you could use it to learn the spell later, but it's up to you.

Thanks for pointing all this out!

(+1)

Wow thanks for the fast answer,

 I think it would make sense to make crafting an "INT/DEX whatever is higher"- roll, it's a good middle ground i think.

I assumed one would use the potion timer but maybe rolling on the jewelry curse table just means you got dealt a super bad scroll that curses you for as long as you have it just like wearing cursed items hehe.

For magical rechargable items, did you mean to leave the price one would pay a witch vague so players could come up with whatever fits the situation or is there a fixed price for that service ?

Also, for magical ennemies, the action description is confusing to me, on page 26 it says "non-mages activate their special Lvl-times max" and on page 65 it says "... Magic users attack instead" I understand now that this is a way of saying that mages use Magic as their main way of attacking but i think it could be made clearer.

You could have  the tables above have two separate cells with [Non-magic user]_[Magic user] or something like that instead of having both in the same cell and having to explain the difference twice.

Again, sorry for being annoying, i just couldn't sleep and your game is way too cool haha

(+2)

I left the price ambiguous. Whatever feels right for your game, and your character's relationship with the witch.

Two columns may be the right choice. I had stuck with one because it felt easier to read, but maybe I am just biased. I can look and see how two columns feel. Mostly I wanted to specify that a Mage's "special" roll of 6 had no cap. They can stab as much as they want.

Not being annoying at all! Thank you for the deep dive into the editing of the book. As the writer, editor, and playtester, I am glad someone else is picking up my slack!