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making an entire new combat system is certainly a way to achieve "beyond expectations." It was fun to mess around with once I fully understood how it worked. There were a few menu glitches I noticed, like Heal reading Potion when used, but otherwise I would be interested to see how this game evolves mechanically going forward. Though on the story front it feels like an excuse plot for exploring this battle system more than anything else. The two other kids in the orphanage seem decently written with the little bit of it I'm given access to. But the rest of the story is pretty generic so far.

(+1)

Thanks for your feedback. I admit that the story is a big excuse, but not for the combat system. I wanted to respond to the theme of the Jam with the scenario but the adventures did not allow me to reach the end. As a result, the unfolding is very generic. I was mainly going for a later plot but now that the Jam is over, I'm thinking about revising the story without changing the characters. I admit that I hadn't thought that the combat system could respond to the theme of the Jam so your comment makes me very happy. Thank you for playing my project and I'm glad you had fun. I'm on another Jam at the same time but as soon as I find a moment I will come and test your project. Thank you again and see you soon. :D