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Thank you so much for your kind words! 

I’m so glad you liked the visuals and the gameplay. I tried to make everything feel cohesive with a simple but unified appearance. Some might say it's too green and needs more colors, but I wanted that monochrome sci-fi console vibe. I'm happy how it turned out and because I made custom controls in that style, it was super fast to create new screens and dialogs. Nice of you to point out the voice acting, because I feel that sells the vibe nicely on the main menu. Simple and fast to make of with todays tools of course but effective :)

Your comments about the ship controls are super helpful. I wanted to make something that felt like Asteroids but with sideways and reverse thrusters. That combined with intertia makes it very difficult to control, but you do get used to it. It gets easer after you install the Inertia Dampener Module :) In hindsight I should probably made it more arcade-style and also supported twin-sticks. Aim with the mouse (1st stick), control ship with keyboard (2nd stick).

Haha, I love it when people have "oh snap!" moments :D I think I made the game way too easy, but I was worried that it would be too hard and since it's a jam I wanted people to be able to progress and fix the jump drive in a reasonable time. The star map have 2000 locations but I think you'll only need a handful to complete the game :P

I didn't actually forget to put spinners in but couldn't figure out how to add them in a good way with procgen.

I thought giving people the choice to which augments to make and install was a nice way to let players control the experience more. I'm glad you noticed and liked that part!

Thank you for the constructive critique. I've noted it down for a possible post-jam update. We'll see.

I was disappointed in myself that I didn't make the floor flip when moving/turning. That's such a rookie mistake.

Thanks again for your super kind words and stellar review :D

I seriously doubt I will make a full version. It's hard to pick up and continue a jam game.