Love the effort on the effects and how each spell worked. I felt like the cooldowns were too long though, and maybe could have been more satisfying if there were more enemies, faster gameplay, and shorter waiting periods between casting spells. Something like a fast-paced Warriors hack-and-slash. The variety of environments and ghosts were refreshing too.
Would like to see more depth to the gameplay, either with more spell types, different enemy variations, level design, etc. Was a nice time and after you learn to juke the enemies, could breeze through it all.