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(2 edits)

I dont know if this helps at all?

1.25 onwards i tried the fix of _player.position.z_height but this only seems to make the collisions break.

At
2.29 i am trying to show that the player and the block have new Positions so they should not be effected by each other ? i wonder if you can replicate this at all on your end ?

I see, I will add in another tutorial for this. I will need to change the collision system to make things like this easier to implement.