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(+1)

Great presentation, but like mentioned, the gameplay is not all ready and it lacks polish. Can be really nice little project when ready and finished. I'm not sure why you won't allow movement with arrow keys though? Like it's a bit annoying to have to click and move the character to face the dudes you want to talk to, like you have to go back and forth to face them. At some point in the train "station" I think I also encountered some bug where the use graphic got highlighted and stayed like that and then it didn't seem to register talk etc.

(+1)

thanks for your feedback!! since the theme of this jam was "beyond expectations", i chose to try to incorporate that theme mechanically and in the story (which i didn't end up having time to finish.......... rip) by trying to create a novel experience in rpg maker. the movement being the way it was was inspired by games like Hey You, Pikachu and Wonder Project J, where there's a kind of disconnect between the character and the player to highlight the role the player is taking in the story! this entire game is more or less an experiment, and i don't blame people for not really liking how the movement works, but i thought it was an interesting idea at least!

as for needing to face the npcs, malta will actually face points of interest automatically! i've since added that into the tutorial, so thank you for helping me clarify things and make the game better!!

and yeah....... that train station interaction thing just doesn't have any strings attached because i messed up because i was rushing. in the jam version, it doesn't have any text strings assigned to it, so it's not exactly a "softlock" or a "locked out of interacting" type situation, the animation displays and then doesn't reset, but the player can still interact normally. in the final game, the bug can be fixed by just not having any situations where interacting results in no text being displayed.

thank you for playing!!