First of all, well done! So many systems, impressive work. I enjoyed navigating the maze culling enemies. A few notes that might help improving the design:
- if you kite enemies around and line them up, you can easily kill them by standing still holding the attack button. I realized I was only vulnerable to enemies approaching me diagonally from a certain angle
- I wasn't too happy on the few occasions in which spikes would instantly spawn below my character. Perhaps a short animation between the spawning of the hazard and actual activation might help making it feel fairer for the player.
Keep up the great work, it was a very pleasant entry!