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(1 edit)

First of all, well done! So many systems, impressive work. I enjoyed navigating the maze culling enemies. A few notes that might help improving the design:

- if you kite enemies around and line them up, you can easily kill them by standing still holding the attack button. I realized I was only vulnerable to enemies approaching me diagonally from a certain angle

- I wasn't too happy on the few occasions in which spikes would instantly spawn below my character. Perhaps a short animation between the spawning of the hazard and actual activation might help making it feel fairer for the player.

Keep up the great work, it was a very pleasant entry!

Thanks for all the feedback. I'll make sure to fix those spikes and for the enemies I think just add in something like a ranged enemy which would probably help a lot.  Glad you enjoyed the game.