Thanks for playing! You’re right, the score is based on how hard the throw is with a little nuance that slower things only give a base value but above a threshold it multiplies (and some objects have an additional multiplier but there wasn’t time to balance or widely apply it).
I also thought limiting the ability should happen but due to time just left it (also so I could race through to test the end state easier) and figured it’s more fun to go ham anyways. The biggest thing I wanted to get in but didn’t was weak spots to encourage you to “rocket jump” high enough to hit the farther back.
I’m glad you enjoyed the story, the cover art I made is my favorite by far.