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A jam submission

IceCream PipeDreamView game page

Will ice cream remain a pipe dream?
Submitted by tashawych — 2 days, 20 hours before the deadline
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IceCream PipeDream's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#163.3003.300
Audio#183.0003.000
Polish#182.9002.900
Theme Implementation#223.8003.800
Overall#223.1173.117
Special Object Implementation#293.2003.200
Visuals#302.5002.500

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How did you implement the theme?
You place roads on the grid to connect the start and end points for the ice cream truck to travel.

How did you add the special object?
The ice cream truck drops ice cream cones along its path.

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Comments

Submitted

I am not smart enough for this gam haha but it was still fun! Kept coming back to try and beat my record

Submitted

I loved what you created with such simple mechanics! it's challenging and fun to play!

Submitted

Nice! I had a lot of fun playing this one. Getting a higher score for making a longer road is a cool mechanic - I like how you can choose to be a bit greedy at the cost of higher risk to actually finishing the road or spending too much trying to demolish things.

I could easily see this being expanded by having multiple ice cream trucks or other special bonuses to try to direct the truck to on the map!

Submitted

While I’ve seen similar mechanics before, games like this are pretty rare. You place straight roads and roads with bends onto a grid in real-time to guide an ice cream van to its destination before it reaches the end of the path. I love the speed-up button; it’s very satisfying to watch the van travel along the route you’ve built.

It’s a bit odd that the van drops ice creams on the road along the way, but it kind of works as a delivery concept, even though there are no visible buildings or customers. Visually, the game is clean and well-suited to the puzzle genre — nothing too flashy, but everything is clear, especially the upcoming road pieces which fall into a queue.

One thing that confused me at first was the gap when trying to connect a road directly to the end point. It would feel more intuitive if the destination could connect to any road tile placed towards it and if that was another object such as a kid or a something. Still, it makes it more challenging, and is a smart and enjoyable game with relaxing music and solid design.