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Oh, thank you so much for the comments. I appreciate them because they are so enlightened! I recognize that GDevelop is a great videogame engine for prototyping in a short time. It helps a lot to go very quick once you know how to structure the level.

I agree with you, with more effort the game could be evolved in something bigger. But I have little to zero free time because of family, work (a lot of work)… That´s why I love Trijams, to satisfy my “cravings” hehehe.

The issue you comment is consequence of a rush, hehe. Because I was in a hurry (I was literally in the last six minutes), I didn’t pause the scene timer nor disable the platforming behavior of the player when the character dies from running out of energy. This means you can reach the portal just an instant after running out of energy, which causes you to restart the level. The collider detects the platform object (the qubit) but it´s already death… With more time I would polished better, but it was imppossible.