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Did I know I had a lawnmower power fantasy until now? No, but I'm glad I got the experience. Really nice ramp up throughout the game, I always felt in the zone between things just getting out of hand but manageable with smart play and good shop timings. Changing seasons was a really cool mechanic and surprisingly realistic somehow? First day of fall is really chill, then all the leaves fall and oh my god how am I gonna rake all of this, then yay! winter is here and I don't have to maintain my lawn. Added a nice layer of depth and immersion. I got dinged for a few grass tiles I didn't notice at first hidden behind the house, and every once in a while there was a tile I couldn't interact with, but those were the only minor issues I ran in to. All in all, a pleasing tight package with fitting art and sound design, would fight against tyrannical neighborhood leadership again.

Thank you for playing! Getting everything balanced was definitely a challenge, so I'm glad it felt satisfying to you. 

I flip flopped on whether to make the tiles behind the roof spawn grass/leaves/clutter or not. I ended up deciding to let those things spawn there because otherwise the triangle of non grown grass looked a bit silly next to all the grown grass. I can try tweaking the tile art to make the grass behind the house more obvious. The dog droppings also could use tweaking. It is difficult to tell that dog droppings are on top of the leaves (therefore preventing the leaves from being raked) because they are very similar in color to the leaves.