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Thanks :D

I was totally in over my head this time. Even with the extra day, I couldn’t polish a lot of things because programming all the directional vector logic made my brain melt.

Everything is done with polygons, which was kind of cool because all the graphics are basically just math. But also... incredibly time-consuming and maybe a bit dumb in hindsight :D

I struggled a lot with getting the shots to rotate and snap to allowed directions while holding the mouse down, and at some point, I just gave up. Now it fires in a random direction on click, which unintentionally adds to the chaos, I guess.

That said, you can kind of control it by dragging the mouse outside the level to reset the shot or just upgrade all 4 directions :D.

Thank you for playing.