This is a fun idea. Once I played one round and pressed the buttons a few times, it became clear what I would need to do. Something like a tutorial would have cleared that up. It was kinda jarring to be told I needed more of a resource that I did not know how it would be usable, so I just bought three of everything, played my first round, and realized I couldn't fence anything in. From there, it made more sense. The sheer number of things you put on the screen in the shop also set me aback. I'm sure the loadout would have been helpful if I played more and for longer, but just diving into it seemed overwhelming. It might have made more sense to have the first (tutorial) round before the shop with an endless number of fencing, which is then changed to a limitation, so the player can play around and learn. Otherwise, I'm impressed with how fluidly the fence-building mechanic came out! I liked making crazy shapes with it.