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Thank you! Yeah, something like turning the game into a deck builder was an idea we floated but we were unfortunately unable to implement in time, instead going for the re-roll mechanic. I think if we had made it harder then then re-roll would have been more important and prevalent, forcing more player decision making.

If we do an after jam rework some kind of risk reward mechanic in tandem with a deck building system will be very high on our priority list.