Yeah that opening cinematic was nuts and had me saying, "They were able to put this together in ten days?!" The actual gameplay was a comfortable reminder of flash games. I quickly wanted more variety and action. It had me wondering if you guys could break the game into rounds where the player adds more cards into the deck or removes certain cards to make it more of a deck builder, something to break up the monotony and give the player more autonomy.
Viewing post in Sisyphus' Revenge jam comments
Thank you! Yeah, something like turning the game into a deck builder was an idea we floated but we were unfortunately unable to implement in time, instead going for the re-roll mechanic. I think if we had made it harder then then re-roll would have been more important and prevalent, forcing more player decision making.
If we do an after jam rework some kind of risk reward mechanic in tandem with a deck building system will be very high on our priority list.