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(+2)

Played an hour straight and plan to come back to it at some point to finish the game, really fun play through great job team!!

What I Loved: The art style is super charming and does a great job of creating a unique world feel. All the assets are consistent with the aesthetic of the world which is great for immersion. The color palatte works really well for the isolated alien world kind of vibe. The character and monster designs are awesome and there's a really nice amount of variety. The music absolutely slaps and it was a super nice touch to have it change a bit for different environments/battles. The combat feels well balanced, challenging but fair, and rewarding when you find a new weapon to swing the tide of a fight you previously couldn't win. The world layout is excellent, I always felt rewarded for exploring and figuring out the mini environmental "puzzles" to find loot.

What I Didn't Love: Using materials to build save points and healing areas was a pretty neat idea, but I'm not sure the implementation worked in service of the game. Early on I found myself backtracking quite a bit after basically every fight to re-heal which was pretty frustrating and in the later game I had so many materials that I could basically build whatever I wanted wherever I wanted to. I also found the sheer amount of items to be a bit overwhelming and confusing, and I think paring them down a bit might be helpful. When I saved the monkey prisoner and he was added to my party I couldn't figure out how to replace one of the village tribes with him (which may be a skill issue) but I think making it clearer to the player how to swap your party members around would have been good.

Overall, I very much enjoyed my playthrough and plan to return to finish the game later. There's a ton of polish, art and music kick ass, and the game is very well designed. Sick entry!