That game has a scope! I think I’ve spent over 2 hours playing it.
It was very hard in the beginning, and I totally missed that you can (and should) save often and just explore the game systems via experimentation. But with that feature comes an interesting bug: each time you load (I presume) game spawns enemies from the save file and from the map again, or that’s how it looks like. Leading to crazy situations with tens of enemy ships, tens of mines stacked on top of each other, and generally providing (sometimes) an unfair advantage when you actually start looting the whole battlefield after wiping several times. Here’s the video of such a moment: https://youtu.be/h5jjyL5Pd2s
I appreciate the amount of systems you’ve built for this game. Fabrication was a bit obscure at first, as I had to go through all the items to figure out what is what and prioritize crafting what is needed first. Probably somehow marking what item is for the ship and what item is for R.O.D. would’ve helped a lot with the initial confusion.
Augments which modifies your view (anomaly detector, radar) was a really nice touch, expanding dungeon crawling part of the game significantly.
One thing I would’ve loved to see in the dungeon crawler part is the way to distinguish different wall tiles from each other. That would’ve helped a lot in navigating derelicts, as you don’t have feedback on camera rotation, especially when you’re in the room behind the illusionary wall.
Regarding the space part I felt disoriented at times, probably because the camera is not oriented with the ship and sometimes up/down and left/right shifts places and I cannot just keep it up some times :)
But overall, the game is really solid, both space and dungeon parts are done really well and everything looks and feels consistent. I’ve enjoyed completing the game, though I felt frustrated at times by how easily you can die in the space :)