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Far and away the best part about the game is the atmosphere. Immaculate tone setter for the adventure, and every element of the presentation from the music to the UI engages you. 

When tackling such a well worn genre as you've chosen, its important to understand how to successfully execute on the subtlety's of the genre, which is a very long very kind way of saying you should have the option to continually shoot if the shoot button is held down, ESPECIALLY with enemies and obstacles that take more than one shot to destroy. Similarly I would say the most glaring determent to player retention is a lack of noticeable progress. The environments changing mid level is gorgeous but it seems to happen at random as just another thing that happens. Something simple like a countdown timer showing how long the player has to survive for or a progress bar would go a very long way for player engagement. 

The core game and how it is presented is absolutely solid and you should be proud of the work you've done, but small details are oftentimes just as important as the big picture. 

Thank you for the awesome compliments.  I intended on having weapon upgrades that could have been purchased in the R & D Shop. But, sadly I ran out of time to implement it. One of the weapons was a Gatling upgrade, which would have shot continuously while the button was held down.

I had many more ideas I wish I could have added before the deadline.  Having a timer or progress bar is a great idea to add at a later date.