Incredibly unique art style and presentation. Loved it. Really tough, and sometimes in ways that felt unfair -- particularly one way: I might suggest making the grapple-target UI-element persistently visible so that the range is always clear to the player, then moving the target to the closest collider when it's in range. Otherwise, perfect execution.
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Thank you! Yeah we've argued about having an always present indicator and ultimately decided against it. In hindsight we should probably have kept it, or figured out a way we all agreed with.
I think for a future its best to just add a toggle for it, that might be the best of both worlds.
Thanks for the feedback!