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(+4)

Incredibly unique art style and presentation. Loved it. Really tough, and sometimes in ways that felt unfair -- particularly one way: I might suggest making the grapple-target UI-element persistently visible so that the range is always clear to the player, then moving the target to the closest collider when it's in range. Otherwise, perfect execution.

Thank you! Yeah we've argued about having an always present indicator and ultimately decided against it. In hindsight we should probably have kept it, or figured out a way we all agreed with.

I think for a future its best to just add a toggle for it, that might be the best of both worlds.

Thanks for the feedback!