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Definitely has the bones of something really great. It was super satisfying bouncing around the level, and the dangling kelp made for some really great interactions. Would love to see different intractable objects, but I think you did a great job with the base physics engine. 

(+1)

Thanks for your kind word! I’m planning to continue working on it after the jam, though at a slower pace since I’ll be busy over the next few months but i'm going to add more things in the futur. Also  it's my first time working that much on physics and i found out that it can be a real headache with performance(i have a potato PC so i encounter them quite easily) and other potential issue. I'm really happy you found it satisfying ^^ Thanks for playing !