Damn, that was actually a super sweet interactive mumblecore short thingy. Gameplay out of Edith Finch, artstyle out of Newgrounds. A nostalgic ode to days long gone. The implication at the end really struck me.
I will say that some scenes dragged on for a bit too long (mainly due to unintuitive interactivity) and some anecodes don’t really land. But that’s kinda the idea, isn’t it. Good stuff.