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(+1)

This is awesome lol

The majority of the mechanics are well-explained or intuitive with a few exceptions (dead rats pressing buttons and blocking lasers is important but not tutorialized, on the other hand, the knife item is not explained but was immediately intuitive for me), and the final boss is such a fun surprise.

I did run into a bizarre bug that made my mind behave like I was constantly holding down for some reason, but just restarting the game fixed it so I think it was probably controller weirdness on my end. I think the puzzle variety was great, too, with lots of new moving parts to play around with being added at a good consistent pace.

I think there's a lot of room to explore a larger variety of puzzles, and for more challenging puzzles! I think the repulsion mechanic is really interesting, but I didn't end up using it a whole lot in the puzzles themselves.

also I love the red line

i mean it's not great but i love it