Nice entry! I like how you showed the distance from the demon statue, it was a cool puzzle to try and navigate to it using your distance. However, I wasn't sure what the purpose of the destroying walls was. It was hard for me to tell when I was doing damage to enemies during combat. Also, I thought the movement felt a little clunky to me, especially turning. There were also some issues with the procedural generation. The second time I ran the same I was just in a single hallway with no exits. There were also a couple of times I could see the default unity skybox (not the view distance you can walk right up next to it). Also, when you enter the void you start flying upward and I could walk around on the top of the level. Overall I like the concept, great work!
Viewing post in Dungeons of Horizon B jam comments
Thanks! I used 2d vector to find distance to do this as i just started 48 before submission :). I thought to add some feature to place and destroy wall to go to hidden dungeon or make your own dungeon but couldnt complete apology for that. Yeah i will fix those ones maybe bad optimization. Then you can use X button to come out of that situation by breaking wall. I would need to add cobblestone walls then. Thanks mate for your suggestion. I would like to build more on this game further.