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(+1)

Hi, yeah it's awkward to manage partial transparency. The multiply blend mode in particular is awkward because atm it uses a custom shader specifically to handle partial transparency, but it's not perfect. 

I think i need to rework the layer blending to all use custom shaders that can take into account the backbuffer

(+1)

Don't stress too much, you're already doing an amazing work! I can't believe how far RahiTuber has come in a few months!

As a workaround, I've managed to kind of restore the un-clipped blend for my clipped shadows (using Multiply, I don't know if this approach would word for other blend modes) by reducing the layer's alpha by 75% (that's A:191 for anyone wondering) with the tint option.

(+1)

Btw, this one should now be fixed in the latest update ^^